This page was last checked and deemed complete on, as of version 25.2.Adventurers in the game can develop antisocial flaws and psychoses as a result of their adventures Reynauld develops kleptomania, and the Aurelian character's background in thievery is a reference to this. Lands that have, in past years, yielded rich harvests are now sown with a new and terrifying seedan unrelenting crystalline consumption that inches outward from the mill with each passing season. She's a front rank character that feels more like a back rank character, specializing in burns, stealth abilities, and support. One of the loading screens of the Farmstead Some blazing malevolence from beyond the stars has crashed upon the Miller’s farm. Reynauld and Dismas are the two starting adventurers given to the player in the game Darkest Dungeon. The Runaway is one of the most unique heroes in Darkest Dungeon 2. After first asking Orson about them, they can also be questioned about their reputation for stealing from other customers, which will lead the protagonist to find out where Reynauld hid the silver crest, needed to free Erza. They can be hired at some point in Janet's “Moving Boxes”. ![]() The protagonist can chat with them over trivial stuff. Reynauld & Dismas can be found at the tavern during the afternoon and evening. The two look like normal adult humans, with no peculiarity whatsoever.
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